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Showing posts with label Spore. Show all posts
Showing posts with label Spore. Show all posts

A couple of things

September 17, 2008

Force Unleashed Reviews
Got a few different things to talk about today. Starting first off with all of the bad reviews that The Force Unleashed has recieved since it's release yesterday.

I'm not quite sure what the problem is, and granted I've only played the demo. There was so much hype surrounding this game and the amount of talk it has been getting in the video game media since very early this year, it makes me wonder if the industry shot itself in the foot by hyping it up too much and then had no choice but to give it poor reviews when the game didn't live up to their own bloated expectations. From all the reviews I've seen or read, they all seem to nitpick some of the same issues and really what it boils down to from what I've seen of the game is that the game environments got a huge amount of polish to create a fantastic Star Wars universe to play in, but the game play didn't receive the same amount of polish to ensure that you had a good time while looking at the pretty graphics.

Cheating in Fable II Pub Games
The pub games on Xbox Arcade give players a unique opportunity to earn some gold before the game is released for your Fable II characters. Pretty much as soon as people started playing them, a cheat was found that allowed you to amass huge amounts of gold very quickly. Since the cheat was very simple and Fable has always been a game of consequence (your game play morality choices affect the outcome of your character) it seemed fairly clear to me that this "cheat" was intentionally put into the game so that it would alter the game world in some way. The easiest thing they could do is give your character lots of evil points for cheating, but they may even take it a lot further by making the game have incredible inflation on all the prices of anything you can buy in the game. 1000s of gold to buy some apples wouldn't be much if you had several million gold in starting cash. Several people have speculated that the cheat was intentional, but now we know for sure that it was. It will be interesting to see what happens the day the game is released and people choose to cash in on the items and gold they collected in the Pub Games.

The other thing that was a bit of a clue this was planned is there was a lot of talk and hype about a "patch" that would reset the gold and fix the cheat, however, one was never released to fix the issue allowing players to continue. Since it was widely known about and could have been easily patched via Xbox Live, why wasn't it done if it truly wasn't intentional? Well it was intentional and we will get to see what prank the game plays on us with all our gold we cheated.

Spore DRM Issues
EA has taken a lot of flak for their inclusion of SecuRom as Spore's DRM. Everything from the Amazon review fiasco and now EA's changing their stance on allowing an authorize/deauthorize mechanism for moving the game to and from different machines. My opinion is that EA really screwed the pooch on this one. The people who are going to pirate their game will pirate it no matter what kind DRM they implement. All they do is screw the regular paying customer with crazy restrictions on content they legally purchase. It comes down to bad PR, but that is also something EA is pretty much known for, so I guess no surprizes there.

Something fun...
If you haven't seen the fun little video with the Portal song "Still Alive" then you should check it out.

Spore Review

September 15, 2008


Finally getting my hands on Spore over the weekend, I thought I would do a little review of the game so far. I've had a chance to play through all of the stages (except for completing the space stage) and going a carnivorous route as well as trying the herbivore route.

For those who aren't sure what Spore is, the game gives players the opportunity to create a race of beings that start out as cell organisms that land on a planet from a meteor and evolve into beings that can eventually dominate the starting planet as well as reach into space and later colonize planets. The game plays through 5 stages (Cell, Creature, Tribal, Civilization, & Space) with each stage having it's own type of game genre but also retaining some overall similarities such as how you advance from stage to stage or how you enhance your species.

Cell Stage
The Cell stage plays very simple, you move your creature around to eat your type of food (green for herbivores, red for carnivores), you look for new parts to collect for your creature, and you avoid or do combat with other cells that are in your pool of primordial soup. For being the first stage and also a rather quick stage, this stage is a lot of fun quite simply for the sense of scale that it brings as your fledgling organism grows up. You can often see much larger organisms in the background and when you grow up, they will dynamically change and reflect your new size. At one point I was being chased by another carnivore and I grew up, turned around and swallowed my persuer in one gulp. 

Here are a couple of tips I've noticed for getting through this stage no matter what your food type. Make sure you aren't slow, look for ways to speed yourself up so you can quickly attack or flee from persuers. Defense can be a good offense, make sure you have defensive spikes or shocking parts around your body that have a good length to them, for herbivores this is especially important and I've found having them on the rear of your creature is good when you are being chased, often other cells will attack from behind and run into your defense. Also don't be afraid to search far and wide looking for new creature parts. As a carnivore I killed a much larger herbivore and was rewarded with a new part besides lots of food.

Creature Stage
The creature stage is very similar to the cell stage, but there is a bit less chaos. You get a nest which is your base of operations and as you progress you can add to your pack so that you aren't a lone individual fighting in a strange world. Depending on your path, this stage can be a little more difficult. I've found that carnivores can quickly go through this stage as you can run around hunting almost any other species you come across. Planties have a tougher time as you have to impress other species to earn points and depending on the amount of attributes you have spent in areas like singing, dancing, charm, and posing some species will be hard to impress. You continue to hunt around the land looking for new parts to add to your creature, they are most often found near other species nests which provokes contact with them for good or ill. There is still a sense of scale at this stage of the game as well. One of the most fun things I encountered was an "elite" version of a T-Rex I made back in June with the creature creator. I heard a loud roar and found this very large animal bearing down on me, he ate one of my pack but I managed to survive with a large grin on my face and exclaiming "That was fucken cool!".


Tribal Stage
After your species becomes the dominate creature in your area, you evolve into a primitive collective that is capable of wooing or eradicating other tribes on your planet. You stop altering your species itself, but rather change how they are dressed. You gain technologies and new clothing apparel from other tribes. How you dress yourselves help with socializing, gathering, or combat and the technologies allow you to outfit members of your tribe with different tools. The tools range from combat, social, or gathering oriented. Your main sources of food remain the same, animals for meaties and plants for herbies. I was a little dissappointed that carnivorous races can't eat other races, I guess they didn't want hints of cannibalism in the game even though it really wouldn't count. Since they knew they would piss off all the Creationists out there, not sure why not just push the envelope a bit further. Anyways, I found the tribal stage to be my least favorite and a little boring as far as the RTS style game play it brings. I've found members of my tribe not eating when they are hungry, or even my chief getting stuck and not engaging in combat.


Civilization Stage
Once you move into the civilization stage, you no longer are evolving the look of your race, but begin to craft buildings and vehicles to help conquer the rest of the planet. So far I've played this through as warrior and religious based cultures and they both really play exactly the same. You need to gather resources and take over other cities. Land based cities can create land and air based units, while cities with sea access can create ships. There seems to be more depth to the building of other houses, factories, and places of entertainment within your cities but it doesn't seem to have any real affect to the gameplay of this stage. Basically get lots of resources, get lots of units, and take over the enemy. It seems to be best to rush through this stage and get to space as that's what seems to be the longest stage of the game.


Space Stage
I've only just recently reached the space stage and it almost seems a little overwhelming. You start out by creating your space ship in the similar fashion to creating vehicle units from the Civ stage. Once ready, you get a small tutorial to get you the ins and outs of piloting around as well as a basis for some of the types of missions you will be doing in space. Being able to colonize planets, investigate ruins of other civilizations, capture, study, and eradicate animal life are just a few of the things you get to do. There are lots of items you can add to your spaceship as well as lots of rare animals to collect and what looks to be hundreds of planets possible to explore.

Final Thoughts
Overall the game delivers what it promised. While a few of the stages don't really feel like more than bumps in the road to get to the space stage, they don't take very long to complete and do provide some interesting challenges. The large elite creatures still exist in the Tribal stage and are fun to hunt as payback from when you were chased by them in the creature stage. Don't play any stage expecting it to be a good RTS or good Civ clone or anything like that, they are just very basic knock offs of those types of game play, familiar enough that you don't need a long tutorial but also very basic as to what you can do with your bases and units. For some reason achievements exist in the game which reward you for certain accomplishments based on the type of species you develop. Since this isn't an Xbox game and unless you are playing around with Raptr, achievements are really only for yourself.

I will soon be broke

August 22, 2008

Looking at all of the great games still due out this year, I can hear my wallet making small whimpering sounds. There is so much to buy and it all looks great, I'm sure I'm not the only gamer considering working two jobs to be able to afford it all. Here's the quick run down on what I'm looking forward to over the next few months.









Release Date : 8/19/2008 (out now)
Price: $59.99
Platform: Xbox 360
Publisher: Microsoft (Silicon Knights)
Comments: I just got my copy and have played through 30% of the game, it's really fantastic so far and definitely fun for the loot whore in all of us.











Release Date : 8/31/2008
Price: $59.99
Platform: Multi
Publisher: EA (Pandemic Studios)
Comments: This one looks to be a lot of fun, they took a good solid game concept and really enhanced it for the next gen consoles. Can't wait to drop a nuke down in this one.











Release Date : 9/7/2008
Price: $49.99
Platform: PC
Publisher: EA (Maxis)
Comments: The next games from the genius of Sims creator Will Wright, one of the most ambitious games of the year. I have been playing with the creature creator and can't wait for the rest of the game.















Release Date : 9/17/2008
Price: $59.99
Platform: Multi
Publisher: LucasArts
Comments: The force is strong with this one, check out what I thought of the demo.











Release Date : 10/21/2008
Price: $59.99
Platform: Xbox 360
Publisher: Microsoft (Lionhead Studios)
Comments: The much anticipated sequel to one of the best original xbox games Fable, Fable 2 promises richly detailed environments, an epic story, and some very interesting multi-player options that will invite players into worlds that are different than the one they create for themselves.












Release Date : 10/28/2008
Price: Varies by platform and edition ($49.99 - $79.99)
Platform: Multi
Publisher: Bethesda Softworks
Comments: Another fantastic RPG released in Oct, if you haven't been a part of the Fallout series, I recommend you check it out.

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Whew! That is some list and there are some big players I haven't even mentioned yet. This just gets us to Oct and there is still Nov/Dec yet to deliver some big titles for the holiday. I think I hear my wallet screaming...