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Showing posts with label Fable 2. Show all posts
Showing posts with label Fable 2. Show all posts

Fable 2 Review

October 22, 2008

Since I've gotten my new laptop and it came with Windows Live Writer which is a fancy blog-a-ma-bob application, I've decided to try a post through it to see how it goes.

Fable 2 is pretty awesome. For once I don't think anyone is going to be disappointed in this title in the way the first game had a few let downs. The only real issues have been the crazy stuff that happened to the Collector's Edition and how it essentially got whittled down to nothing but a bit of downloadable content that even got screwed up this week.

 

Game Play

Fans of the first game will feel right at home with the sequel. The overhaul to the combat system was fantastically done. One of my gripes about the original Fable was that it was too difficult to use magic in combination with other melee or ranged skills. Fable 2 corrects that by making single button presses (X, Y, B) to handle melee, ranged, magic attacks. The combat is simple to use, but difficult to master. You can easily mash buttons and kill enemies, but there is a lot more involved if you want to pull off cool combo attacks using different types of attacks in combination with each other. You also are rewarded with experience bonuses when you show your prowess with combat.

 

As you can see from the video there are lots of ways to mix and match attacks and they all work very well and are pretty easy to get the hang of within a few minutes of your first couple of fights. There is also a "cool" factor when you kill an enemy with a single critical hit and the camera zooms in and shows you in bullet time the result of your kill. Also magical spell effects are really well done, they all are very impressive and sometimes I find it hard choosing which spell to use to kill enemies with because they are all lots of fun. So far I've been sticking to shock and fire which are great. Shock will stun enemies temporarily so you can use other attacks to finish them off.

 

Story

So far the story isn't blowing me away, it's a pretty normal RPG-like plot, quickly sets you up with an antagonist and gives you a reason for not liking that person (they kill your sister). So you grow up and have a reason for vengeance and in addition to that, this bad guy is also trying to rebuild a mystical tower that was responsible for blowing up part of the world back after the first game takes place and so it's probably not a good idea. But really that is all well and good, there are so many Other things you can do in the game to occupy your time with, that you may end up only following the main quest when you get bored.

 

Other things to do in Albion

I'm hardly sure where to begin with this, there seems to be almost an unlimited amount of ways to entertain yourself within the world of Fable 2. Besides progressing along the main quest line, it's nice to stop a bit and take a look around to just explore the rich environments. The developers and the art direction paid a lot of attention to adding little details here and there in every area you encounter. Also the areas themselves are about 2-3 times as big as they were in the original Fable, that you can almost get swept away off exploring. I took a quick trip to explore the graveyard in Bowerstone and ended up spending 30 minutes looking at gravestones, and even finding a couple of secret treasure chests and on top of that noting some things I will most likely need to come back to later as the story progresses.

 

Here are just a few other possible things you can occupy yourself with:

  • attract members of the opposite or same sex
  • get married to someone, get divorced
  • purchase a house to live in or rent
  • redecorate the homes you own with different furniture
  • have some children
  • get fat, drunk, lazy
  • take up odd jobs to earn cash, blacksmith, woodcutter
  • play some pub games like keystone or fortune's tower
  • take up side quests for loot and experience
  • play fetch with your dog
  • roam the country side looking for chests and pools to dive in

 

Those are just a few of the many things I found so far, you can even earn money from the homes you rent out or businesses you purchase while not even playing.

 

Fable 2 Pub Games Integration

I noticed when I sat down with a game master to play a round of Keystone I had the option of merging with a patron from my Fable 2 Pub Games on Xbox Live. Since I hadn't played the games since they were patched and reset to fix the cheat in Fortune's Tower, I had 500,000 gold available at my disposal to have fun with. There were some consequences for my actions however, while my main alignment of good/evil didn't change, the bar underneath went far down into the "corrupt" level. But the good news is that it is still early in the game so plenty of time to undo the damage and salvage it back to the light. So all in all, there isn't much wrong with cheating in the pub games and then getting that loot in the real game. The pistol I got from the pub games is actually pretty nice. Haven't tried out the fancy bed yet.

 

Final Thoughts

Well if you haven't gone out and picked up a copy of this game, then do it now! There is really no way you can be disappointed with this game unless you absolutely hate action RPGs or don't even like dogs. I swear the first time your dog finds you some treasure you would have completely wandered by you will wish you had a virtual milk bone to give him.


Update:

Here is are some tips on making money in the game. I found the two for upgrading your dog's treasure hunting ability very useful. There is one note they don't mention in the video. You have to find the first book upgrade before your dog can sniff out the 2nd one. I had trouble finding the first book so I went after the 2nd (very easy to find the location) but the dog couldn't find the spot without the first upgrade.


Been Busy

October 9, 2008

Whew! Been a busy past 10 days or so, haven't hardly had time to even update this blog at all. Just wanted to post a couple notable things that I've seen lately.


Fable II Co-op patch
It looks as if we will be getting the Co-op patch on or near release day for Fable II which is great. I was really worried that we wouldn't be getting it until a week or 2 later. I'm also a little more relieved by this news as maybe the game won't be lacking the polish I previously thought. It's going to be tough to play the game and forget all of the hype and look at it from a fresh perspective as it is, lots to live up to in this game.

Richard Garriot in Space
Sunday is the big day as Lord British himself will be making his way into space. You can watch live coverage of the launch and ISS docking events on TV if you care to stay up late enough. 2:00 am CST on Sunday is the launch and Tuesday at 3:00 am will have docking coverage. Maybe he'll play some Tabula Rasa from space? Maybe that will boost the failing MMO? Doubtful.

New Xbox Live Experience
It's finally been announced that we will get the new Xbox live experience on Nov. 19th. I'm looking forward to pretty much everything that it has to offer, the avatars are a bit meh and I will not be spending money on getting new "clothes" for it. Actually it might be fun to create the worst looking avatar on the system.

Creative Xdock iPod System
I recently purchased a Creative Xdock iPod system and reciever off woot.com and I have to say it is a pretty cool product. It ran $50 new on Woot, and usually retails for $90 or so getting a main dock and a reciever. Basically the product allows you to wirelessly stream music from one source ipod dock to any number of reciever docks in a 100ft range. It supports a digital out on the base station which I have plugged into my home theater and then the recievers can plug in to a speaker system via RCA or standard mini-jack. There is absolutely no delay in the music transmission and the included remotes work well. I was even able to program my universal remote to work with the system right out of the box which was pretty awesome. If you do any playing of your ipod on a home theater and want to also be able to pump it through your house, this is a great setup and well worth the $50 price if you can find it. The regular sales price is a bit up there, it's a good product, but you really need to be pretty hard up for the solution.

Palin email hacker to face up to 5 years
Man this kid was dumb. I knew this would happen as soon as they announced they were going to get the FBI and secret service involved in the investigation. The guy should have just keep access to the email a secret, done a thorough search for a while, archived anything incriminating and then unleashed his own version of an October surprise to smash the McCain/Palin campaign if that was truly his intent. If he had found anything really bad, people mainly would lose sight of the fact that he hacked the account and maybe even branded him a hero, or if jailed, a martyr. Either way he'd probably end up more famous instead of a soon to be forgotten felon.

More XNA 2.0 Development
I've been working a lot on learning the XNA development framework. So far I like it a lot, the objects are really great and always seem to have the properties I'm looking for in order to accomplish some kind of effect. I'm currently working hard at getting particle systems going and have a pretty good base particle system engine object. I will be trying to refine it a bit and then probably moving on to developing a pac-man game using the knowledge I have just to solidify everything I've learned so far. Back in college I had to write pac-man (then called Slackman) for homework in CSE 142 so all the game rules and everything is old hat. I do get to make it look much nicer with some high quality sprites though. Once I start developing my real game I will start a new blog dedicated to it's development, I'll need a name for it though and that may take the most time to come up with.

Dissapointing Fable 2 News

October 2, 2008

As the Fable 2 launch is fast approaching we are starting to hear some disturbing news about items not in the final version of the game that will be shipping on the 21st. 


The first of these is the online multi-player co-op mode will not be available when you put the game disc in your Xbox, but will be released (hopefully) that week as a patch. I'm pretty worried about this fact since in all of the most recent demos of the game since E3 have shown the multi-player working in the game. They've been touting it being so special and revolutionary, and now it looks as if the first "patch" that actually will add the feature may be a bit buggy. I've been worried that something like this would happen since the announcement of a patch that fixed the Pub Games cheat in Fortune's Tower, starting to make it seem like we may not get everything we were promised in Fable 2 right out of the box. I hope that whatever is lacking from the finished product is put into place asap after release.

Also the limited collector's edition has had some issues. It was just announced yesterday that due to supply issues, the collector's edition will no longer include a fancy tin, the printed "fate" cards, or the Hobbe figurine. To make up for this, they are knocking $10 off the price putting it at $70, but it hardly seems worth getting in the first place. I have been known to snag the collector's editions of some games because of the offerings of great extras. I have the Warcraft III collector's edition, World of Warcraft Collector's Edition, and the Burning Crusade Collector's Edition. Coincidentally, they are all from Blizzard, but Blizzard always does a good job of making them worth the extra money. The art books that came with them are just simply amazing, and worth the price alone. Suffice it to say, I didn't order the Fable 2 Collector's Edition and I'm glad I didn't. If anyone hasn't already done so, I'd change your pre-order to the regular version and save yourself another $10.

XNA Game Studio 2.0
Instead of just playing games, I've decided to try my hand at making games. I've always had a few good ideas for different types of games, but really didn't have the time to invest in all of the development. Besides being able to do the programming, there are lots of additional resources necessary for putting together a gaming experience. It can all be a very daunting task to start with, deciding what platform/language to develop in, look and feel of the experience, artwork & sounds to build.

While I have heard of the XNA Game Studio, I hadn't really taken too deep a look at it until recently. The XNA framework really does a good job of making some of the more tedious game development tasks easy. Handling resource based content loading pretty much all automatically and allowing you to take advantage of very rich classes that expose useful methods that work on either Xbox 360 or Windows platforms. In fact, one of it's greatest strengths is that you can develop a windows or 360 game and change the project to the other rather easily. You do need to take into account some coding differences with pre-compiler directives, but once you know which areas you need to watch out for, that is easy to accomplish.

I went ahead and got the Visual Stuido C# 2008 Express product and the XNA Creators Studio 2.0 (3.0 is currently in beta and also available) and picked up a couple of books to go along with the tutorials they offer online. The first book "Beginning XNA Game Programming From Novice to Professional" is a decent book but I do have some gripes about it. The title of the book is a little mis-leading. This really isn't a book for someone who considers themselves a novice. You need to have a good grasp of programming concepts and some background in C, C++, or C# or you will be quickly lost as you progress out of the first chapter. The code examples in the book are good, but also lack some important information and have some errors as well. They have corrected these issues in the online source code available for the book, but stuff like that can cause real headaches for someone who is a novice. For me, these mistakes of omission actually help me to learn, because it forces me to think ahead of what the book is telling me and decide if I have to do anything else on my own to make a sample project work, which in turn reinforces what I'm learning, but without having 8+ years of real-world programming experience in a variety of languages, I would be frustrated by the missing information in the book. Consider this a book for the intermediate/advanced developer and not for someone who doesn't know anything about programming.

The 2nd book I picked up, also by Apress, was "XNA 2.0 Game Programming Recipies: A problem-solution approach". This book is much better, but it also geared more towards someone who has already got some development experience with XNA. The problem/solution approach provides real world examples of things you need to accomplish for different game types and while I've only glanced through a few chapters so far, I find it to be a good no-nonsense type of approach.

So now all I need to do is solidfy my gaming concept and get cracking. Unfortunately this is the busiest time of the year for me work-wise which means I won't really be hard at development until sometime in November, but until then I'm open to any game design ideas any fledgling game developers out there have in mind.

Fable II

September 23, 2008

Well I recently discussed my thoughts on the Fable 2 Pub Games cheat, and I'm a little surprized and dissappointed at what has now happened. Apparently there is a patch that removes the ability to cheat from Fortune's Tower which really doesn't make any sense.


When the games first came out, it was clear right away you could cheat in Fortune's Tower and people quickly got lots of gold and items from the exploit. It seemed clear to me that if they didn't want the ability to cheat in the pub games, they would have patched it with in a week or 2 of the release.

Then we find out that Molyneux, intended the cheat in the first place, and that those who cheated would be in for a surprise in the game. Fable being a game of consequence, you'd expect exactly this type of thing and a fun and clever way for the developers to pull a little prank on those who used the exploit.

And now there is a patch that removes the cheat from Fortune's Tower? This makes absolutely no sense. If they intended it in the first place, why remove the ability? This move has me a little worried. It seems as if the game may not have all of the bells and whistles we were promised. Supposedly there will be all kinds of things one can do to entertain themselves besides moving along the story line. It is possible that they had to scrap this little prank to ensure the game made it out  in time and that is what I'm hoping for, but it also makes me a little sad they couldn't pull it off. Maybe at some point after the game is released we will find out what was originally intended and why it had to be removed, or perhaps it can be re-enabled in a future patch or expansion of game content.

In other Fable 2 news, the game has gone gold and is shapping up to hit the Oct 21st launch.

I will soon be broke

August 22, 2008

Looking at all of the great games still due out this year, I can hear my wallet making small whimpering sounds. There is so much to buy and it all looks great, I'm sure I'm not the only gamer considering working two jobs to be able to afford it all. Here's the quick run down on what I'm looking forward to over the next few months.









Release Date : 8/19/2008 (out now)
Price: $59.99
Platform: Xbox 360
Publisher: Microsoft (Silicon Knights)
Comments: I just got my copy and have played through 30% of the game, it's really fantastic so far and definitely fun for the loot whore in all of us.











Release Date : 8/31/2008
Price: $59.99
Platform: Multi
Publisher: EA (Pandemic Studios)
Comments: This one looks to be a lot of fun, they took a good solid game concept and really enhanced it for the next gen consoles. Can't wait to drop a nuke down in this one.











Release Date : 9/7/2008
Price: $49.99
Platform: PC
Publisher: EA (Maxis)
Comments: The next games from the genius of Sims creator Will Wright, one of the most ambitious games of the year. I have been playing with the creature creator and can't wait for the rest of the game.















Release Date : 9/17/2008
Price: $59.99
Platform: Multi
Publisher: LucasArts
Comments: The force is strong with this one, check out what I thought of the demo.











Release Date : 10/21/2008
Price: $59.99
Platform: Xbox 360
Publisher: Microsoft (Lionhead Studios)
Comments: The much anticipated sequel to one of the best original xbox games Fable, Fable 2 promises richly detailed environments, an epic story, and some very interesting multi-player options that will invite players into worlds that are different than the one they create for themselves.












Release Date : 10/28/2008
Price: Varies by platform and edition ($49.99 - $79.99)
Platform: Multi
Publisher: Bethesda Softworks
Comments: Another fantastic RPG released in Oct, if you haven't been a part of the Fallout series, I recommend you check it out.

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Whew! That is some list and there are some big players I haven't even mentioned yet. This just gets us to Oct and there is still Nov/Dec yet to deliver some big titles for the holiday. I think I hear my wallet screaming...